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MISSION BRIEFING

I prototype novel interactive devices that connect physical sensing with immersive digital experiences. I hope to work around input, haptics, and human augmentation. My work is often research-driven, but also playful and exploratory in spirit.

TacPose project representative image
TacPose / Wearable Tactile Hand Pose Estimation
SoftBit project representative image SOFTBIT
MicCheck project representative image MICCHECK
BIO / CV
BIO-621

Brief Profile

2026-2028: Master of Entertainment Technology, Carnegie Mellon University (Merit Scholarship Recipient)

2025-2026: Sony Computer Science Laboratories, Research Asssistant

2025: KAIST, Visiting Student Researcher

2024: Carnegie Mellon University, Visiting Collaborator

2022-2026: B.E. in Mechanical Engineering, Waseda University

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Selected Case File

Accepted an offer to join the Entertainment Technology Center at Carnegie Mellon University with a merit scholarship. Hope to explore novel sensing & haptic technologies for immersive entertainment experiences.

Fun 48% ▲ Collaboration 36% ▲ Projects 21% ▲ Research 15% ▲